I’m a Technical artist specialized in 3D environment art with a background in computer science and digital multimedia. I specialize in creating immersive, optimized environments in Unreal Engine for games, cinematics, and virtual experiences.
Services Offered:
Environment design and level layout in Unreal Engine 5
Lighting and material setup (stylized or realistic)
Asset integration from Maya, Houdini, and Quixel
Basic Blueprint scripting for interactivity
Procedural content using Houdini Engine
Why Work With Me:
Strong creative and storytelling skills
Technical foundation for performance-optimized environments
Familiar with the full 3D pipeline (modeling, UVs, shading, lighting)
Clear communication and attention to detail
Available for both short-term and long-term projects. Feel free to get in touch to discuss your needs.