Banner Image

All Services

Design & Art sculpting

Environments

$25/hr Starting at $25

Crafting Immersive, Story-Rich Environments

With over a decade of experience in the gaming industry, I've dedicated my career to creating immersive, story-rich environments that captivate players and enhance gameplay. My journey has taken me from prop modeling to leading environment art on AAA titles like Marvel's Avengers, where I contributed to iconic locations such as the Utah Gas Station and the Quinjet Interior.

My expertise lies in blending artistic vision with technical proficiency. I specialize in modeling, texturing, layout, and kit-bashing, ensuring that every asset looks compelling and serves the game's narrative and mechanics. Collaborating closely with designers, writers, and tech artists, I strive to create cohesive worlds that feel alive and reactive.

Currently, I'm expanding my skill set into technical art, focusing on Unreal Engine and Blueprints. This transition allows me to bridge the gap between art and logic, bringing even more depth and interactivity to my built environments. Every pixel is intentional, and every space tells a story.

FOCUS:

(Maya) Started in 2012

(Photoshop) Started In 2008

(Z-Brush) Started in 2014

(Substance Designer) Started in 2015

(Substance Painter) Started in 2011

(Unreal Engine) Started in 2013

About

$25/hr Ongoing

Download Resume

Crafting Immersive, Story-Rich Environments

With over a decade of experience in the gaming industry, I've dedicated my career to creating immersive, story-rich environments that captivate players and enhance gameplay. My journey has taken me from prop modeling to leading environment art on AAA titles like Marvel's Avengers, where I contributed to iconic locations such as the Utah Gas Station and the Quinjet Interior.

My expertise lies in blending artistic vision with technical proficiency. I specialize in modeling, texturing, layout, and kit-bashing, ensuring that every asset looks compelling and serves the game's narrative and mechanics. Collaborating closely with designers, writers, and tech artists, I strive to create cohesive worlds that feel alive and reactive.

Currently, I'm expanding my skill set into technical art, focusing on Unreal Engine and Blueprints. This transition allows me to bridge the gap between art and logic, bringing even more depth and interactivity to my built environments. Every pixel is intentional, and every space tells a story.

FOCUS:

(Maya) Started in 2012

(Photoshop) Started In 2008

(Z-Brush) Started in 2014

(Substance Designer) Started in 2015

(Substance Painter) Started in 2011

(Unreal Engine) Started in 2013

Skills & Expertise

Adobe PhotoshopArtistAutodesk MayaSubstance DesignerSubstance PainterUnity 3DUnity 3D Game DevelopmentUnreal Engine 4Zbrush Sculpting

0 Reviews

This Freelancer has not received any feedback.