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Skills

  • Substance Designer
  • UV Mapping
  • 3D Modeling
  • Substance Painter
  • Adobe Photoshop
  • Artist
  • Autodesk Maya
  • High Poly Modeling
  • Low Poly Modeling
  • Texture Baking
  • Zbrush Sculpting
  • Game Art
  • Modular Asset Creation
  • Texture Creation
  • Tilable Textures

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Services

  • Environments

    $25/hr Starting at $25 Ongoing

    Dedicated Resource

    Crafting Immersive, Story-Rich Environments With over a decade of experience in the gaming industry, I've dedicated my career to creating immersive, story-rich environments that captivate players and...

    3D ModelingAdobe PhotoshopArtistAutodesk MayaGame Art
  • Prop Modeling & Asset Creation

    $25/hr Starting at $25 Ongoing

    Dedicated Resource

    Prop Modeling & Asset Creation I create high-quality, game-ready 3D props tailored to fit your project's artistic style and technical requirements. From detailed weapons and vehicles to environmental...

    3D ModelingAdobe PhotoshopArtistAutodesk MayaGame Art
  • Material Creation

    $25/hr Starting at $25 Ongoing

    Dedicated Resource

    Material Creation & Texturing I specialize in crafting high-quality, physically based rendering (PBR) materials that bring surfaces to life with realism and style. Whether you need realistic metals, weathered...

    3D ModelingAdobe PhotoshopGame ArtHigh Poly ModelingLow Poly Modeling

About

Game-Ready Assets from Pixel to Poly — Environments, Props & Materials, Crafted with Care

I’m Chris Cunningham, a freelance 3D artist with over a decade of experience in the game industry, specializing in environment art, props, and material creation. My background includes AAA development, most notably on Marvel’s Avengers, where I crafted iconic locations and assets that helped bring the world to life.

My work blends strong visual storytelling with a deep understanding of game-ready workflows—whether I’m building immersive environments, sculpting detail-rich props, or authoring optimized, tileable materials. I approach every project with a focus on performance, believability, and cohesion, using tools like Unreal Engine, Substance, Maya, and ZBrush to bring ideas from blockout to final polish.

Now freelancing, I offer high-quality, modular assets for studios and indie teams alike. Whether you need an atmospheric scene, a prop drop for your level, or custom materials to define your world’s style, I deliver assets that plug in cleanly and feel alive from the start.

Let’s build something players want to get lost in.

Work Terms

Communication:
I primarily use Guru's messaging system to keep communication organized and efficient. Video meetings can be scheduled when needed for detailed discussions.

Availability & Deadlines:
I'm flexible with timelines and can adapt to your project’s pace—whether it’s a tight deadline or a long-term collaboration. I prioritize clear updates and timely delivery.

Rates & Project Types:
I typically work on an hourly basis with transparent time tracking, but I’m also open to fixed-price projects depending on the scope.

Revisions:
A reasonable number of revisions are included within the agreed scope of work. If project goals shift significantly, I’m happy to adjust the timeline and terms accordingly.

Let’s build something great together—send over your project details when you're ready.

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