Material Creation & Texturing
I specialize in crafting high-quality, physically based rendering (PBR) materials that bring surfaces to life with realism and style. Whether you need realistic metals, weathered wood, organic surfaces, or stylized textures, I create seamless, tileable materials optimized for game engines.
Using tools like Substance Painter, Substance Designer, and Photoshop, I develop detailed texture maps—albedo, normal, roughness, metallic, and more—that enhance both visual fidelity and performance. My materials are built to integrate smoothly with Unreal Engine, Unity, or custom pipelines, supporting dynamic lighting and realistic surface interaction.
Let’s add rich detail and authenticity to your environments with custom materials tailored to your artistic vision and technical needs.