I am a lifelong gamer who is amazed at how similar curriculum design and game design are. I use my years of curriculum design experience to create scenarios, encounters, and quests to fit different durations and situations, and I use my years of writing fantasy to provide flavor and backstory to game worlds.
* Developed player and nonplayer characters, including comprehensive background material, for fantasy and science fiction tabletop and live-action roleplaying games.
* Developed background material for fantasy game worlds for computer games (alternate reality; roleplaying)
* Developed short- and long-term quest and encounter scenarios for a fantasy live-action roleplaying game.
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