[price depends on project]
I will create a clean, production-ready character rig optimized for Unreal Engine and Unity.
I specialize in rigging and technical setup for real-time applications, ensuring smooth deformation and engine compatibility.
What I offer:
• Character rigging with proper hierarchy and controls
• IK/FK switching systems
• Clean weight painting for natural deformation
• Facial blendshapes (if required)
• Game-ready FBX export (Unreal/Unity compatible)
I work in Autodesk Maya and focus on creating rigs that are stable, efficient, and easy to animate.
I can also fix existing rigs, improve deformation issues, and prepare assets for game engines.
If you need a reliable Technical Artist who understands both art and engine requirements, I can help deliver clean and professional results.