Technical Artist specializing in rigging, Unreal Engine integration, and game-ready asset optimization
I am a Technical Artist focused on rigging, 3D asset preparation, and Unreal Engine integration for real-time applications.
I work primarily in Autodesk Maya, creating production-ready rigs for characters, creatures, and props with clean deformation and efficient control systems. My goal is to ensure assets perform reliably in animation and game engines.
I also work with Unreal Engine to set up assets, materials, and lighting for real-time use, ensuring proper optimization and smooth integration.
In addition, I develop Python tools in Maya to automate repetitive tasks and improve workflow efficiency.
My services include:
• Character and creature rigging
• Blendshapes and facial setup
• Rig fixes and deformation correction
• Game-ready asset preparation
• Unreal Engine asset integration
I focus on delivering clean, reliable, and technically sound work that meets production requirements.
If you need a Technical Artist who understands both the artistic and technical sides of 3D pipelines, I can help.
Work Terms
• Clear project scope and references are required before starting
• Regular updates will be provided during the project
• Revisions are included for minor adjustments (major changes may require additional cost)
• Final delivery includes properly organized files ready for Unreal Engine or Unity
• Communication via platform messages for clarity and tracking
• Delivery timelines depend on project complexity
I aim to maintain clear communication and deliver reliable, production-ready results.