I design and build immersive virtual environments and 3D experiences for organizations, educators, artists, and creative teams seeking purposeful digital spaces rather than surface-level visuals.
My work includes the design of virtual galleries, presentation and lecture environments, and custom 3D scenes using Blender and modern immersive workflows. Each project is approached with a focus on structure, usability, lighting, performance, and technical feasibility, ensuring the environment is practical, scalable, and aligned with real-world use cases.
I bring a professional background in IT and technical problem-solving, which allows me to bridge creative design with disciplined execution. This means clear communication, defined scope, and solutions that function reliably across platforms.
I work well with clients who value clarity, planning, and thoughtful implementation. Projects may begin as a consultation or a defined build and can scale as needed. I welcome custom engagements and recommend an initial discussion to align on goals, constraints, and expectations.