I am a backend and game server developer with strong experience in building
scalable, real-time systems using Node.js, TypeScript, MongoDB, and Redis.
I have worked on online game architectures where the client (Cocos Creator)
communicates with a dedicated game server (Colyseus), while backend services
handle authentication, sessions, and data storage.
My strengths include:
- Designing clean and scalable backend architectures
- Building real-time systems with WebSocket
- Secure authentication with JWT & multi-session handling
- Optimizing performance with Redis caching
- Developing multiplayer game logic and server-client flows
I focus on writing clean, maintainable code and delivering reliable solutions
that work well in production.
If you need a backend or game server developer who understands both system
design and real-world deployment, I’d be happy to work with you.