I design high-quality, real-time 3D environments using Unreal Engine 5, with a focus on storytelling, mood, and cinematic atmosphere. Services include modular asset creation, lighting setup, post-processing, and scene optimization for games, animation, and virtual production.
I create immersive environments using Nanite for dense geometry and Lumen for realistic lighting, ensuring both visual fidelity and performance. My portfolio features detailed architectural work, including a Gothic, post-apocalyptic abandoned church environment built from scratch.
This service delivers complete scene composition, asset integration, and visual polish for real-time applications.
Skills: Unreal Engine 5, 3D Modeling, Environment Design, Nanite, Lumen, Lighting, Real-Time Rendering, Modular Assets, Cinematic Scenes