Crafting cinematic real-time environments in Unreal Engine with precision, mood, and storytelling.
I am a 3D Environment Artist passionate about storytelling through space, light, and design. I specialize in creating immersive real-time environments using Unreal Engine 5, with a focus on modularity, lighting, and visual storytelling.
My work includes architectural visualization, cinematic scenes, and stylized or realistic environments for games and virtual productions. A recent example is my Abandoned Church project, inspired by Gothic architecture and post-apocalyptic themes, where I modeled modular assets, set up atmospheric lighting with Lumen, and optimized the scene using Nanite for real-time performance.
I have a background in computer graphics and technical art, and I’m comfortable working across the full pipeline—from blockout to final polish. I also continuously learn and apply modern techniques, including shader creation, world building, and material layering.
When I’m not creating virtual worlds, I enjoy photography, storytelling, and experimenting with lighting in both digital and physical mediums. I believe design is about evoking emotion and telling stories without words—and that’s what I bring to every project.
Let’s create worlds that feel alive.
Work Terms
Hours of Operation:
I am available for freelance work part-time or full-time, depending on the project's needs. I operate mainly in GMT+3 time zone (Cairo, Egypt), but I’m flexible to match your schedule.
Communication:
I prefer clear and prompt communication through Guru messages, or scheduled video calls. I provide regular updates, progress screenshots, and quick responses.
Payment Terms:
I work on either hourly or fixed-price projects. For fixed-price projects, I prefer milestone-based payments tied to deliverables (e.g., blockout, modeling, lighting, polish). I always ensure satisfaction before moving forward.
Tools & Software:
Unreal Engine 5, Autodesk Maya, Blender, Substance Painter, ZBrush, Houdini, DaVinci Resolve, and Nuke.
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