My focus is Ue5 tech design with a smooth blender to UE design pipeline to bring that work to life. Custom modular environments, asset optimization, blueprint prototyping and core gameplay fundamentals as well as game loop/mechanic and systems building.
• Game Concept Market Report - Feasibility of Concept based on Research
• Design Discovery and Preproduction Research - Establish Mechanics and Systems
• Game Design Documents - Production Ready
• Single System Prototype - Single Mechanic Expression
• Multi System Integration - Prototype Playability
• Debugging Existing System - Unblocking Existing System
• Cinematic Prototype - Single Scene Sequencer Setup and Capture