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Programming & Development

Unity 3D, HTC Vive, Oculus R, Gear VR

$36/hr Starting at $40

I specialise in Virtual Reality development within the Unity 3d software environment, targeting the HTC Vive, Oculus Rift, Gear VR and more. I have developed my expertise in the areas of Virtual Reality development, Unity 3D development, 3D art creation, C# programming, mobile and web design/development, UI/UX design, branding, photography and digital graphics. My work typically includes UI development for Unity games, VR support, gameplay logic, AI, Unity Asset Store package development, Valve’s Steamworks API, profiling/optimization, and integration of 3rd party Asset Store packages into games. My area of deepest specialization in Unity3D development is multiplayer networking. I am able to develop games that can support lag compensation using dead reckoning or interpolation, traverse firewalls/NATs, have server-authoritative models for anti-cheat, and can optimize/compress traffic dynamically based on network health and game activity. Due to my work in this area I have been in charge of developing, releasing and supporting the recent releases of Photon Bolt Unity Networking. I am experienced in working with the following programs: 3ds Max, Maya, Unity 3d, Photoshop, Illustrator and After Effects.

About

$36/hr Ongoing

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I specialise in Virtual Reality development within the Unity 3d software environment, targeting the HTC Vive, Oculus Rift, Gear VR and more. I have developed my expertise in the areas of Virtual Reality development, Unity 3D development, 3D art creation, C# programming, mobile and web design/development, UI/UX design, branding, photography and digital graphics. My work typically includes UI development for Unity games, VR support, gameplay logic, AI, Unity Asset Store package development, Valve’s Steamworks API, profiling/optimization, and integration of 3rd party Asset Store packages into games. My area of deepest specialization in Unity3D development is multiplayer networking. I am able to develop games that can support lag compensation using dead reckoning or interpolation, traverse firewalls/NATs, have server-authoritative models for anti-cheat, and can optimize/compress traffic dynamically based on network health and game activity. Due to my work in this area I have been in charge of developing, releasing and supporting the recent releases of Photon Bolt Unity Networking. I am experienced in working with the following programs: 3ds Max, Maya, Unity 3d, Photoshop, Illustrator and After Effects.

Skills & Expertise

3D Design3ds MaxArtistC#Compensation ManagementGame DevelopmentHealthcare ConsultingIllustrationMobileModelingMultiplayerNetworkingOculusPackaging DesignPhotographySoftware DesignSoftware DevelopmentStore DesignUnity 3DUser Interface DesignWeb Development

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