Looking for a skilled Unity developer to bring your game idea to life? I design and build 2D and 3D games in Unity for mobile, PC, and web — from quick prototypes to fully polished, shippable titles.
What I offer:
I handle the full game development cycle: gameplay programming, mechanics design, UI/UX implementation, physics and animation systems, level design integration, performance optimization, and cross-platform builds (Android, iOS, PC, WebGL). Whether you need a hyper-casual mobile game, a puzzle or arcade title, an educational/training simulation, or a more complex game system, I can architect it cleanly using C# and Unity best practices so it's easy to maintain and scale later.
Areas of expertise:
- Gameplay & mechanics programming (C#, Unity Engine)
- 2D and 3D game development
- Mobile game development and optimization (Android/iOS)
- UI/UX and menu systems
- Physics, animation, and particle effects
- Multiplayer/networking integration (as needed)
- In-app purchases, ads, and monetization integration
- Performance optimization and bug fixing
- Porting/publishing to app stores (Google Play, App Store)
How I work:
I start by understanding your game concept, target platform, and timeline, then provide a clear scope and milestone plan before development begins. You'll get playable builds at key checkpoints so you can test and give feedback early, rather than waiting until the end to see results. I write clean, well-commented code so the project remains easy to hand off, extend, or maintain after delivery.
Why work with me:
With 5+ years of hands-on development experience across web, mobile, and game platforms, I bring a broader engineering perspective to game projects — meaning I can also help with backend services, APIs, or companion apps if your game needs them. I'm committed to realistic timelines, transparent communication, and delivering a game that actually plays well, not just one that "technically works."
Have a concept, a design doc, or just an idea? Send me the details and I'll get back to you with a scope and timeline.