I create interactive Unity experiences that connect real-world input with digital gameplay. My work covers the full game development cycle, from concept and prototyping to development and optimization, with a strong focus on performance and user engagement.
I specialize in Unity 2D and 3D games, AR/VR applications, and interactive simulations designed for education, exhibitions, demonstrations, and experimental projects. A key part of my expertise is integrating Arduino-based sensors and Microsoft Kinect with Unity, allowing physical movement, gestures, and sensor data to directly control gameplay and on-screen interactions.
I enjoy solving technical challenges and transforming complex ideas into smooth, responsive experiences. Whether it’s a small prototype or a complete interactive application, I focus on clean structure, efficient code, and reliable behavior across platforms.
My projects are developed with performance in mind and tested for consistent results on mobile, WebGL, and PC. I value clear requirements, regular communication, and a collaborative approach throughout development.
If you are looking for a Unity developer who can combine game design, hardware interaction, and real-time responsiveness, I would be glad to work on your project.