Unity Game Developer | Arduino & Real-World Sensor Integration Specialist
I am a passionate Unity game developer specializing in custom interactive games controlled by real-world Arduino sensors. I create immersive experiences that bridge the gap between the physical and digital worlds—perfect for exhibitions, museums, education, research projects, simulations, and branded activations.
With strong expertise in Unity (C#) and Arduino (sensors, actuators, serial/Bluetooth/Wi-Fi communication), I develop reliable, responsive, and engaging games tailored to your exact hardware and gameplay requirements.
What I Do
Custom Unity 2D & 3D game development
Arduino sensor integration (motion, IR, ultrasonic, pressure, buttons, RFID, IMU, etc.)
Real-world interaction → gameplay control
Serial, USB, Bluetooth & Wi-Fi communication
Kinect / motion-based & physical interaction games
Prototyping for education, research, and installations
Hardware-driven simulations & serious games
Why Work With Me?
End-to-end solution: hardware + software
Clean, optimized, and scalable code
Clear communication & on-time delivery
Custom solutions—not templates
Experience with interactive & multiplayer setups
If you’re looking to turn real-world movement, sensors, or physical input into an exciting Unity game, I’m ready to help bring your idea to life.
Let’s build something interactive and unforgettable.
Work Terms
I work on both fixed-price and hourly projects
Project details and scope should be clearly defined before starting
Milestones are recommended for larger projects
Work begins after project details are confirmed on Guru
Communication is handled through Guru’s messaging system
Regular progress updates are provided during development
Reasonable adjustments are included within the agreed scope
Requests outside the original scope may require updated timelines or estimates
Delivery timelines depend on project complexity and timely feedback
Delays caused by requirement changes or late responses may affect schedules
Final deliverables are provided as agreed within the project description
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