I’m a Junior Game and Level Designer who enjoys building meaningful and immersive gameplay experiences.
I work mainly in Unreal Engine 5, focusing on level design, player flow, puzzle design, and environmental storytelling. I like starting with a simple blockout and slowly refining it through playtesting — improving layout, scale, pacing, and clarity until the experience feels smooth and intuitive.
I’ve worked on exploration and horror-based projects where atmosphere, lighting, and spatial design play a big role in how players feel. I believe good design should guide the player naturally without confusion.
I’m comfortable using Blueprints to set up interactions, scripted events, and gameplay systems. I enjoy balancing creativity with technical problem-solving.
I’m always learning, improving, and looking for opportunities to build thoughtful and engaging game experiences.