Turning Ideas into Playable Games
I’m a freelance game developer who loves building tight, replayable experiences with clean design and solid performance. I focus on getting the feel right — whether it’s the flow of combat, the timing of upgrades, or the responsiveness of controls.
I use Godot and Aseprite to build fast, functional prototypes that help clients test their ideas and see how they play in action. My goal is always to keep things simple, clear, and easy to build upon.
I am passionate about topics such as game design (I also love the book too) and fascinated by games that pioneered ideas such as Red Faction: Guerrilla (Destruction), Hitman: Blood Money (Stealth), and F.E.A.R (npc AI and also lighting)