3D Modeling and Animation
I’m an independent 3D modeler and animator specializing in hard-surface modeling, technical visualization, and product rendering. My work focuses on creating precise, accurate, and visually compelling 3D assets for aerospace, science, technology, and interactive applications.
My experience includes contract projects for NASA Marshall Space Flight Center, where I developed spacecraft concepts, propulsion system animations, and technical models for research, training, and outreach. I also produce optimized assets for AR/VR pipelines and real-time applications, with experience in Unity programming for interactive multimedia and Oculus Quest.
Software & Tools:
3D & Animation: Blender, Plasticity, Lightwave
Game Engines / Interactive: Unity (AR/VR, Oculus Quest)
Texturing & Design: Adobe Creative Suite, Substance Painter, Affinity Designer/Photo, Figma, Krita, Canva
Utilities & Workflow: PolyTrans, Google Earth, ffmpeg, Notepad++, and other multimedia tools
I help teams and innovators communicate complex ideas with clarity, precision, and impact through 3D visualization.
Work Terms
I am available in the Eastern Standard Time Zone (US) during business hours.