3D Artist - Generalist for Game and Realtime Applications
I’m a 3D Artist focused on Game Development and Computer Graphics, dedicated to creating high-quality, game-ready assets and immersive 3D environments. I specialize in real-time workflows, PBR texturing, and optimized models for Unreal Engine and Unity. My background in Media Informatics allows me to combine artistic vision with strong technical understanding.
I’m always eager to take on new creative challenges and deliver visually stunning results!
Skills & Expertise:
➕ Solid foundation in Computer Graphics, Game Art, and Interactive Media
➕Tools: Blender, Substance Painter, Gaea, Unreal Engine, Unity
➕ 3D Modeling, Sculpting, UV Mapping, Texturing, Lighting, Rendering
➕ PBR materials, Low-Poly / High-Poly workflows, Baking & Optimization
➕ Experienced in Environment Art, Props, and Game Asset Production
➕ Skilled in real-time rendering and engine integration (UE5 & Unity)
➕ Committed to clear communication and efficient collaboration for best results
➕ Always seeking challenging projects that push creativity and technical quality
Work Terms
Usual hours of operation: Mo-Fr 9:00-17:00 (GMT)
Payment terms: 50% Upfront - 50% at Completion
Proffered Communication Style: Text
All further Details for Projects can be discussed
Attachments (Click to Preview)
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