Logic Legacy brings precision, creativity, and technical expertise to the field of 3D Character Modeling. With a solid foundation in industry-standard tools and a deep understanding of human anatomy, facial structure, and stylized character design, I specialize in delivering high-quality, production-ready 3D character models tailored to match the exact vision and style of any project. Whether it’s for games, animation, AR/VR, or cinematic rendering, I focus on creating detailed and clean topology meshes optimized for performance and visual fidelity.
My process begins with a clear understanding of the concept, reference, or style guide, ensuring the final output reflects the original design with technical accuracy. From sculpting in ZBrush and retopology in Maya or Blender to texturing in Substance Painter and rendering in Marmoset or Unreal Engine, each step is handled with attention to detail and consistency. I’ve created everything from stylized characters for mobile games to photorealistic models for high-end visual productions.
Clients choose me for my responsiveness, clean workflow, and ability to meet deadlines without compromising quality. I can follow strict guidelines or bring creative suggestions when needed, adapting to indie teams or larger production environments seamlessly. My models are fully rig-ready and prepared for animation or integration, depending on your pipeline requirements. I also provide support post-delivery if refinements or technical adjustments are needed.
If you’re looking for a professional who understands not only how to sculpt and model, but also how to contribute meaningfully to a creative pipeline, Logic Legacy ensures your vision is accurately translated into a 3D character model that performs well and looks exceptional.