I’m a 3D Generalist who doesn’t just create good-looking models — I create 3D assets that actually work in the real world.
Most artists stop at “it looks nice in Blender.”
I go further: I build game-ready, web-ready, and production-ready assets that load fast, render correctly, and integrate smoothly into real pipelines.
I work across games, films, product marketing, architecture, and web-based 3D, handling everything from modeling, texturing, rigging, environments, lighting, and rendering to real-time optimization and deployment.
What really makes me different is that I understand how 3D is actually used: I can deliver GLB-optimized models that run inside websites using Babylon.js or other WebGL viewers, making sure your product models are lightweight, fast-loading, and visually accurate — not bloated files that break on mobile.
Whether you need:
A game-ready environment
A cinematic asset for film or VFX
A product animation for marketing
A 3D model for website viewers
Or a print-ready 3D model
…I don’t just hand you a pretty render — I give you assets that are engineered to perform.
If you want 3D that looks great and works where it’s actually used, that’s what I deliver.