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Skills

  • 3D Animation
  • 3D Character Animation
  • 3D Design
  • 3D Rendering
  • Adobe After Effects
  • Animation
  • Artist
  • CGI
  • Character Animation
  • Cinema 4D
  • Creature Animation
  • Logo Animation
  • Modeling
  • Visual Effects

Services

  • 3D Generalist

    $25/hr Starting at $50 Ongoing

    Dedicated Resource

    I’m a 3D Generalist who doesn’t just create good-looking models — I create 3D assets that actually work in the real world. Most artists stop at “it looks nice in Blender.” I go further: I build game-ready,...

    3D Animation3D Character Animation3D Design3D RenderingAdobe After Effects

About

Professional 3D Generalist for Games, Brands & Visual Content

I’m a 3D Generalist who doesn’t just create good-looking models — I create 3D assets that actually work in the real world.
Most artists stop at “it looks nice in Blender.”
I go further: I build game-ready, web-ready, and production-ready assets that load fast, render correctly, and integrate smoothly into real pipelines.
I work across games, films, product marketing, architecture, and web-based 3D, handling everything from modeling, texturing, rigging, environments, lighting, and rendering to real-time optimization and deployment.
What really makes me different is that I understand how 3D is actually used: I can deliver GLB-optimized models that run inside websites using Babylon.js or other WebGL viewers, making sure your product models are lightweight, fast-loading, and visually accurate — not bloated files that break on mobile.
Whether you need:
A game-ready environment
A cinematic asset for film or VFX
A product animation for marketing
A 3D model for website viewers
Or a print-ready 3D model
…I don’t just hand you a pretty render — I give you assets that are engineered to perform.
If you want 3D that looks great and works where it’s actually used, that’s what I deliver.

Work Terms

Work Terms
Project Scope
Each project is based on a clearly defined scope including assets, formats, resolution, polycount, textures, and deliverables. Any request outside the original scope can be discussed and adjusted accordingly.
Payments
Projects are usually handled in two stages: an initial project start and a final delivery stage. For larger projects, work can be split into milestones.
Revisions
Two rounds of reasonable revisions are included for adjustments such as materials, colors, and minor tweaks. Larger changes or new assets may require an updated scope.
File Delivery
Preview files are shared for review and approval before the final versions are delivered. Final assets may include GLB, FBX, renders, or engine-ready files as agreed.
Source Files
Working files (Blender, Unreal, Substance, etc.) can be included if requested and agreed in advance.
Usage
Projects are delivered for professional and commercial use. I may showcase completed work in my portfolio unless otherwise discussed.
Communication
All project details, references, and approvals are shared in writing to ensure clarity and smooth delivery.