I'm a 3d modeler, skilled in all kinds of hard surface modeling techniques. I primarily use Blender to do pretty much everything from modeling to lighting, rigging, animating and compositing. I also know how to use Substance Designer and Adobe products like Photoshop, Premiere and After Effects.
I model in subd and I can make subd ready models for an easy level of detail adjustments.
I'm also skilled in making procedural materials in both Blender and Substance Designer.
For rendering, I use Cycles and sometimes Eevee. I am skilled in matching Cycles results with Eevee.
I am also skilled in baking everything from diffuse to normal textures from high to low poly models, suitable for video games.
My workflow is non-destructive, meaning I can always go back and make changes with ease and without losing much time.