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Design & Art animation (2d / 3d / traditional / motion)

AI UE Content Creator

$30/hr Starting at $90

I work in the field of 3D, animation, and interactive solutions, with Unreal Engine as my primary tool. I specialize in cinematics, animation, in-game scenes, and real-time visualization. I cover the full production pipeline — from concept and storyboarding to final render and engine integration.

As a Motion Designer and Cinematic Artist, I know how to craft compelling shots, control camera movement, lighting, and pacing. I have a solid understanding of editing logic and the interplay between visuals and sound. My work combines technical knowledge with directorial thinking to convey mood, focus, and dynamics.

Core tasks:

  • Scene setup and cinematic animation

  • Interior/exterior visualization in Unreal Engine

  • Character and camera animation (mocap + keyframe)

  • Lighting, VFX, Niagara workflows

  • Preparing scenes for render or real-time (PCVR/RT)

Tools:

  • Unreal Engine – main platform

  • Blender – modeling, animation, asset prep

  • Adobe After Effects, Premiere Pro – editing, compositing, post

  • Adobe Photoshop, Illustrator – graphic design, textures

  • DaVinci Resolve (when needed)

Specializations:

  • Art direction: storyboarding, visual style, project supervision

  • Video content: trailers, cinematics, promotional videos

  • Game design: in-game scenes, triggers, interaction logic

  • Character and object animation

  • Cinematic camera work and in-engine editing

I collaborate with both studios and private clients. I understand production workflows, deadlines, documentation, and quality standards. I'm used to working under tight timelines, keeping scenes clean and optimized for editing or team handoff. Comfortable with both well-defined tasks and developing concepts from scratch. Available for specific production stages or full visual pipelines.

About

$30/hr Ongoing

Download Resume

I work in the field of 3D, animation, and interactive solutions, with Unreal Engine as my primary tool. I specialize in cinematics, animation, in-game scenes, and real-time visualization. I cover the full production pipeline — from concept and storyboarding to final render and engine integration.

As a Motion Designer and Cinematic Artist, I know how to craft compelling shots, control camera movement, lighting, and pacing. I have a solid understanding of editing logic and the interplay between visuals and sound. My work combines technical knowledge with directorial thinking to convey mood, focus, and dynamics.

Core tasks:

  • Scene setup and cinematic animation

  • Interior/exterior visualization in Unreal Engine

  • Character and camera animation (mocap + keyframe)

  • Lighting, VFX, Niagara workflows

  • Preparing scenes for render or real-time (PCVR/RT)

Tools:

  • Unreal Engine – main platform

  • Blender – modeling, animation, asset prep

  • Adobe After Effects, Premiere Pro – editing, compositing, post

  • Adobe Photoshop, Illustrator – graphic design, textures

  • DaVinci Resolve (when needed)

Specializations:

  • Art direction: storyboarding, visual style, project supervision

  • Video content: trailers, cinematics, promotional videos

  • Game design: in-game scenes, triggers, interaction logic

  • Character and object animation

  • Cinematic camera work and in-engine editing

I collaborate with both studios and private clients. I understand production workflows, deadlines, documentation, and quality standards. I'm used to working under tight timelines, keeping scenes clean and optimized for editing or team handoff. Comfortable with both well-defined tasks and developing concepts from scratch. Available for specific production stages or full visual pipelines.

Skills & Expertise

3D Animation3D Character AnimationAdobe After EffectsAnimated VideoAnimationCharacter AnimationCreature AnimationLogo AnimationMotion AnimationSpecial EffectsVisual Effects (VFX)

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