I work in the field of 3D, animation, and interactive solutions, with Unreal Engine as my primary tool. I specialize in cinematics, animation, in-game scenes, and real-time visualization. I cover the full production pipeline — from concept and storyboarding to final render and engine integration.
As a Motion Designer and Cinematic Artist, I know how to craft compelling shots, control camera movement, lighting, and pacing. I have a solid understanding of editing logic and the interplay between visuals and sound. My work combines technical knowledge with directorial thinking to convey mood, focus, and dynamics.
Core tasks:
Scene setup and cinematic animation
Interior/exterior visualization in Unreal Engine
Character and camera animation (mocap + keyframe)
Lighting, VFX, Niagara workflows
Preparing scenes for render or real-time (PCVR/RT)
Tools:
Unreal Engine – main platform
Blender – modeling, animation, asset prep
Adobe After Effects, Premiere Pro – editing, compositing, post
Adobe Photoshop, Illustrator – graphic design, textures
DaVinci Resolve (when needed)
Specializations:
Art direction: storyboarding, visual style, project supervision
Video content: trailers, cinematics, promotional videos
Game design: in-game scenes, triggers, interaction logic
Character and object animation
Cinematic camera work and in-engine editing
I collaborate with both studios and private clients. I understand production workflows, deadlines, documentation, and quality standards. I'm used to working under tight timelines, keeping scenes clean and optimized for editing or team handoff. Comfortable with both well-defined tasks and developing concepts from scratch. Available for specific production stages or full visual pipelines.