I specialize in 3D, animation, and interactive content with a focus on Unreal Engine. My main area of work is creating cinematics, in-game sequences, architectural visualization, and motion design. I cover the full production cycle — from concept and storyboarding to final render and engine integration.
As a Cinematic Artist and Motion Designer, I know how to structure a scene, work with camera movement, lighting, pacing, and storytelling. I approach tasks with both technical precision and directorial thinking — ensuring mood, focus, and dynamics are clearly conveyed.
I work on tasks such as:
— Scene setup and animated cinematics
— Interior/exterior visualization in Unreal Engine
— Character and camera animation (mocap or manual)
— Lighting setup, VFX, and Niagara systems
— Scene optimization for PCVR or real-time rendering
I use Blender for modeling and asset preparation. For post-production, I work with After Effects and Premiere — useful when a project requires classic editing or video compositing. I also have experience combining 3D graphics with filmed footage.
My roles and skills include:
— Art direction (visual style, storyboarding, look development)
— Video content production: trailers, promos, explainers
— Game design and interactive scenes (logic, triggers, cutscenes)
— Character and prop animation
— Cinematic camera work and sequencing inside UE
I’ve worked with both private clients and production studios. I understand the importance of deadlines, workflow structure, and delivering clean, editable project files. I’m used to fast-paced environments and prioritizing core deliverables.
My focus is on building technically clean scenes, optimizing performance, and delivering visuals that are both impressive and flexible for iteration or further use. I know how to adapt to VR-specific requirements and keep visuals balanced with performance.
I'm open to both well-defined tasks and creative challenges. Whether it's a standalone animation, visual effects, or a full cinematic sequence — I can handle it from start to finish.