Description
- UI Localization
- Dialogue Translation
- RPG
- Steam Games
- Mobile Games
- LQA Support
- Terminology Management
Game: Celeste Classic
Genre: 2D Platformer (PICO-8)
Language Pair: English → Brazilian Portuguese
Objective
• To develop a localized version of the game interface with a focus on:
• Natural flow for Brazilian players
• Terminological consistency
• Preservation of the original style
Challenges
• Limited interface space
• Retro aesthetic (PICO-8)
• Short and direct UI strings
Localization Notes
I opted for “Reiniciar” instead of the loanword “Resetar” to ensure consistency with standard
Brazilian Portuguese gaming terminology and platform-specific guidelines.
“Cartuchos” (“Cartridges”) was intentionally retained to preserve the retro PICO-8 aesthetic.
The font used for the “SOUND ON” and “SOUND OFF” interface elements was Press Start 2P, a
typeface strongly associated in Brazil with pixel-art games.
Sentence structures were adapted to improve fluency and readability in Brazilian Portuguese.
Tools Used
Screen capture
Visual editing (mockup creation)