I create high-quality 3D environments and interior scenes for games, cinematics, and real-time projects. My work includes environment modeling, prop placement, UV mapping, texturing, lighting, and final rendering.
I focus on creating immersive, visually strong, and game-ready scenes with clean topology and optimized assets. Whether you need realistic interiors, stylized environments, or custom game scenes, I can help bring your vision to life.
I work using Autodesk Maya, Adobe Photoshop, and Substance 3D Painter to deliver professional-quality results.
Services include:
• 3D Environment Modeling
• Interior Scene Design
• Prop Placement
• UV Mapping & Texturing
• Lighting & Rendering
• Game-Ready Optimization