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Programming & Development games (2d / 3d / mobile)

Game Developer

$50/hr Starting at $500

I will develop a complete game from concept to playable build. 

You choose the style: 2D, 3D, or isometric (2.5D). 


I will handle programming, game mechanics, performance optimization, and export to your target platform. 


What I will deliver depending on your choice: 

  1. For 2D games: 
    1. Platformer, puzzle, RPG, survival, or any 2D genre.
    2. Smooth animations, physics, and tile-based or free-form levels.
    3. Custom mechanics (combat, inventory, fear meter, procedural generation).
    4. Object pooling and performance tuning for stable 60 FPS.
    5. Save/load systems, audio integration, and UI menus.

  2. For 3D games:
    1. First-person, third-person, exploration, or action genre.
    2. 3D character controllers, camera systems, and collision detection.
    3. Lighting, shadows, post-processing, and environmental effects.
    4. AI NPCs with pathfinding (NavMesh) and behaviors.
    5. Performance optimization (LOD, occlusion culling).

  3. For Isometric (2.5D) games:
    1. Strategy, RPG, city builder, or tactical simulation.
    2. Proper isometric world coordinates (screen to grid conversion).
    3. Tile-based maps or rendered 2.5D environments.
    4. Depth sorting and layered rendering (z-order handling).
    5. Camera pan, zoom, and character movement on isometric grid.

 Additional features included in all three styles

    1. Clean, documented code you can modify later. 
    2. Export to Windows, Web, Linux, or mobile (specify your target). 
    3. Iterative feedback and milestone reviews.

Special Addon (costs extra, not included in the $50/hour rate): 

    • I can also build custom assets for your game using Blender  including 2D sprites, 3D models, rigged characters, textures, UI elements, and isometric tilesets. 
    • This is billed separately based on asset complexity and volume. 

What makes me unique: 

I have built a complete psychological survival game (2D), optimized 3D scenes for stable performance, and mastered isometric coordinate math for 2.5D experiences. I do not rely on templates, I write custom code for your vision.


Requirements

Just share product documentation, either as an attachment or as a text or you can simply connect and we can discuss the product before starting

About

$50/hr Ongoing

Download Resume

I will develop a complete game from concept to playable build. 

You choose the style: 2D, 3D, or isometric (2.5D). 


I will handle programming, game mechanics, performance optimization, and export to your target platform. 


What I will deliver depending on your choice: 

  1. For 2D games: 
    1. Platformer, puzzle, RPG, survival, or any 2D genre.
    2. Smooth animations, physics, and tile-based or free-form levels.
    3. Custom mechanics (combat, inventory, fear meter, procedural generation).
    4. Object pooling and performance tuning for stable 60 FPS.
    5. Save/load systems, audio integration, and UI menus.

  2. For 3D games:
    1. First-person, third-person, exploration, or action genre.
    2. 3D character controllers, camera systems, and collision detection.
    3. Lighting, shadows, post-processing, and environmental effects.
    4. AI NPCs with pathfinding (NavMesh) and behaviors.
    5. Performance optimization (LOD, occlusion culling).

  3. For Isometric (2.5D) games:
    1. Strategy, RPG, city builder, or tactical simulation.
    2. Proper isometric world coordinates (screen to grid conversion).
    3. Tile-based maps or rendered 2.5D environments.
    4. Depth sorting and layered rendering (z-order handling).
    5. Camera pan, zoom, and character movement on isometric grid.

 Additional features included in all three styles

    1. Clean, documented code you can modify later. 
    2. Export to Windows, Web, Linux, or mobile (specify your target). 
    3. Iterative feedback and milestone reviews.

Special Addon (costs extra, not included in the $50/hour rate): 

    • I can also build custom assets for your game using Blender  including 2D sprites, 3D models, rigged characters, textures, UI elements, and isometric tilesets. 
    • This is billed separately based on asset complexity and volume. 

What makes me unique: 

I have built a complete psychological survival game (2D), optimized 3D scenes for stable performance, and mastered isometric coordinate math for 2.5D experiences. I do not rely on templates, I write custom code for your vision.


Requirements

Just share product documentation, either as an attachment or as a text or you can simply connect and we can discuss the product before starting

Skills & Expertise

2D Games3D Games3D RenderingAndroid Game DevelopmentBox2DDirectXGame DesignGame DevelopmentGame TestingiOS Game DevelopmentLevel DesignMathematicsMechanical EngineeringMobile DevelopmentMobile Game DevelopmentMultiplayerProgrammingSocial Game DevelopmentSoftware DevelopmentUnreal EngineVideo GamesXbox Game Development

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